Zombie Air Force Missions: Walkthrough & Rewards Guide - Missions

Zombie Air Force Missions: Walkthrough & Rewards Guide

Complete Zombie Air Force missions walkthrough: frontline objectives, wave structure, Behemoth encounters, co-op roles, and reward farming tips.

2026-10-08
Zombie Air Force Wiki Team
Quick Guide
  • Zombie Air Force missions are wave-based frontline objectives where you fly aircraft against zombie hordes and giant Behemoths.
  • Frontline pushing is the core loop: clear waves, deploy defenses, and advance the line stage by stage.
  • Co-op role division matters most: split crowd control, focused damage, and defense instead of duplicating builds.
  • Credits rewards scale with wave count and completion consistency, so reliable clears beat risky high-stage attempts.
  • Behemoth phases demand reserved ammo and escape routes; never dump every ability at wave start.

Mission Structure and Objectives

Zombie Air Force missions follow a wave-based frontline format. Each mission drops you into an active battlefield where zombie groups press toward key positions, and your job is to combine aerial attacks, rockets, machine guns, airstrikes, and deployable defenses to hold the line and push it forward. The mission ends when the frontline objective is completed or the defended position is lost.

Every mission follows the same basic rhythm, which makes learning the loop the single highest-value skill for new pilots:

Mission PhaseWhat HappensYour Priority
Wave startZombie groups spawn from approach routesCheck wave indicator, identify main attack direction
Mid waveGroups converge on objectivesArea damage on clusters, protect key routes
Special spawnHigher-threat enemies appearShift focus fire, call targets in co-op
Behemoth phaseGiant boss-level enemy entersFocused damage, maintain escape routes
Wave clearBrief recovery windowReinforce defenses, reposition, reload
Read Before You Shoot

Do not spend every heavy ability the moment a wave begins. Keep enough rockets and airstrike capacity in reserve for special enemies or a Behemoth appearing mid-wave.

Frontline Pushing

Missions are won by advancing the frontline, not by kill count alone. Clearing the path around the objective first produces more damage uptime than chasing isolated zombies on the edges of the map.

Enemy Priorities During Missions

Target priority should be based on immediate danger, not enemy health. The three threat tiers below cover everything you will meet during standard frontline missions:

Enemy TypeThreat LevelAttack PatternRecommended Response
Standard ZombiesLow to mediumClose-range swarm pressureArea damage on groups, keep moving
Special EnemiesMedium to highDisrupts positioning, shrinks safe spaceIdentify early, focus fire, use control
BehemothsVery highHeavy sustained area pressureDedicated focused damage, keep escape routes

Standard Zombies

  • Appear in large groups
  • Dangerous only when surrounding objectives
  • Best handled with area damage weapons

Special Enemies

  • Stronger pressure than common zombies
  • Disrupt positioning and safe space
  • Never ignore while tunneling on routine targets

Behemoths

  • Boss-level durability and area attacks
  • Dominate the field if positioning collapses
  • Require coordinated damage and defensive play
Do Not Tunnel on the Boss

During Behemoth phases, at least one player must keep controlling standard and special enemies. Full-team tunnel vision on the boss is one of the most common mission failure causes.

Step-by-Step Mission Walkthrough

This sequence covers a standard frontline mission from deployment to reward screen. Follow it in order during your first runs, then adapt it to your build.

1

Assess the Battlefield

Enter the mission, watch the wave indicator, and identify the main zombie attack direction. Note choke points and the objective you are defending before engaging.

2

Clear with Area Attacks

Aim aerial attacks at clustered enemies rather than isolated low-threat targets. One pass over a dense group saves ammunition for the phases that matter.

3

Deploy Defenses

Place defensive structures near important approach routes and high-value objectives. Reinforce weak areas during the recovery window between waves.

4

Handle Specials and Behemoths

Call out special enemies the moment they spawn and assign focused damage. When a Behemoth appears, dedicate one or two players to it while the rest control the wave.

5

Push and Collect

Advance the frontline as waves clear, collect mission rewards, and spend Credits on your primary damage source before anything else.

Consistency Beats Difficulty

The most productive mission route is the highest stage you can clear reliably without frequent failures. A slightly easier mission with consistent completion outperforms a harder one with repeated losses.

Co-op Mission Roles and Builds

Cooperative missions reward role division. Duplicating the same build across a squad leaves the team exposed to whatever that build cannot handle. Use these role splits for frontline missions:

RoleCore LoadoutMission Responsibility
Crowd ClearFast-firing weapon, wide-area damage optionControl standard zombie groups, maintain lane safety
Behemoth DamageHigh single-target weapon, precision optionFocus boss-level threats, shorten large encounters
Defense SupportSustained-damage weapon, defensive utilityProtect objectives, hold choke points, cover teammates
Upgrade AreaPriorityBest StageFocus
Primary DamageHighEarly gameImprove regular attacks against standard waves
Area DamageHighEarly to midHit multiple zombies, control dense groups
SurvivabilityHighMid gameAircraft durability, prevent failed missions
Defense PerformanceMediumMid to lateStrengthen deployment and lane control
Resource EfficiencyMediumLate gameReward value and farming speed
One Caller, One Target

In co-op missions, have a single player call the priority target while the rest maintain crowd control. Clear calls produce better focus fire than everyone choosing their own target.

Upgrade One Role First

Concentrate early Credits on the weapon or role that defines your build. Once the main damage or control tool is effective, invest in survivability to cover its weaknesses.

Mission Rewards and Farming Checklist

Mission rewards in Zombie Air Force primarily come through Credits earned from stage completion, extended wave survival, and co-op progression. Reinvest them in the order shown above, and use the checklist below to build a repeatable mission routine.

Reward SourceEfficiencyRecommended MethodBest Use
Standard stage completionConsistentRepeat the highest reliable clear stageEarly upgrades
Wave and survival completionHigher with defensive buildsSustained damage plus crowd controlMid/late upgrades
Co-op runsHigh when coordinatedAssign clear roles, avoid duplicate buildsExpensive upgrades
Repeatable bonusesVaries by activityClaim without slowing better runsSupplemental income

Pre-Mission Routine:

  • Check wave indicator and attack direction on deployment
  • Keep escape routes open around defended positions
  • Reserve rockets and airstrikes for specials and Behemoths
  • Reinforce defenses during wave recovery windows
  • Reinvest Credits into primary damage before secondary stats

FAQ

Q: What are Zombie Air Force missions about?

Missions are wave-based frontline objectives where you pilot aircraft against zombie hordes and Behemoths. You clear waves, deploy defenses, and push the frontline forward using rockets, machine guns, airstrikes, and defensive structures.

Q: Why do my missions keep failing?

The most common causes are tunneling on Behemoths while standard zombies swarm the objective, dumping all abilities at wave start, and building only offense with no survivability. Fix target priority and reserve heavy attacks for dangerous phases.

Q: Which missions are best for farming Credits?

Farm the highest stage you can clear reliably without frequent failures. Consistent completion produces better Credits per run than risky attempts at harder stages, especially when using sustained-damage and crowd-control builds.

Q: How should a co-op team split roles in missions?

Assign one player to crowd clearing, one or two to focused Behemoth damage, and one to defense support. Duplicating the same build across the squad leaves the team exposed to threats that build cannot handle.